![]() ![]() The second large part of the guide is a walkthrough with detailed descriptions of all main and optional quests. The strategy guide chapters offer info on topics such as creating and developing a character, engaging in combat, exploring the world or interacting with other people. The first part contains a strategy guide. ![]() The guide has been divided into three big parts. All of this should be very helpful in achieving a 100% completion without any unnecessary troubles. In Pinned, you can become the enemy of the Institute, if you join the Minutemen and you help them eliminate members of the Institute staying in the cottage.This unofficial Fallout 4 game guide offers a complex description of all of the game's content and a very thorough explanation of its mechanics. In Mass Fusion, you can enter the warpath with the Institute, if only you warn the Brotherhood of Steel of the planned attack. The last main quest for the Institute is Nuclear Family, where the objective of this quest is only to have a short conversation with Father.Īn important piece of information, in connection with the Institute, is that decisions that you take during some of their quests may deteriorate, or even thwart your relationship with them. Further quests for the Institute are about getting rid of the two other major factions from Commonwealth - End of the Line requires you to kill out all of the Railroad members and in quest Airship Down, you are to obliterate the HQ of the Brotherhood of Steel. The one in question is the Mass Fusion quest, whose completing means entering the warpath with the Brotherhood of Steel. Only your decision to continue your work for the Institute may affect your relationships with the rest of them. You do not dear that entering friendly terms with Father and his faction will have negative effects on those with the previously-discovered factions. It is impossible to reject his offer, or this will spoil your chances of further relationship with that faction. A breakthrough moment is when you receive Institutionalized main quest, where you need to agree to work for Father. ![]() ![]() the one connected with building the teleporter that lets you teleport to the underground HQ of the Institute). First, you need to complete all of the "independent" quests of the main storyline (up to The Molecular Level, i.e. The Institute is the only faction that you come into contact later into the game. You can visit the breathtaking HQ of the Institute only later into the game. ![]()
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